Player manual ยท 01 / 06
How to play The Choicer Voicer
The loop is simple: hear a voice, notice what makes it recognizable, perform the line into your microphone, and let the judge panel react. This guide gets your first browser session moving without guesswork.
Before you open the studio
The browser build uses your microphone as the main input. Connect the microphone you want to use before launching the game, close any app that may already be holding it, and choose a room where background speech will not compete with your performance.
When you press the play button on the homepage, the game loads inside an embedded frame. Your browser may ask whether the embedded game can use the microphone. Review the request, allow it only when you are ready to play, and then confirm the intended input device.
Use the dedicated microphone troubleshooting guide before changing several settings at once.
First-session checklist
- Use headphones if the reference audio is feeding back into the mic.
- Start at a normal speaking volume instead of shouting into the first clip.
- Choose familiar material so you can focus on timing and delivery.
- Keep the direct new-tab option available if the embedded frame is blocked.
The four-beat round loop
- Open the stageLaunch the browser game from the homepage and finish the microphone permission check.
- Hear the referenceListen once for the words and again for pitch movement, pauses, speed, and emotion.
- Give your takePerform the line into the selected microphone. Make one clear choice instead of correcting yourself halfway through.
- Meet the panelReview the judge reaction, notice what changed, and use the next prompt as another attempt rather than a repeat.
The score is useful feedback, but the funniest rounds often come from a performance that is committed, readable, and slightly unexpected. Treat the first few prompts as a sound check for both your mic and your delivery.
What makes a voice recognizable?
Timing before pitch
Match where the speaker pauses, accelerates, or holds the final word. A line with the right pitch but the wrong rhythm can feel less recognizable than a naturally voiced line with precise timing.
Texture without strain
Notice whether the reference sounds breathy, nasal, clipped, gravelly, bright, or flat. Suggest that texture with mouth shape and pacing; do not force your throat into an uncomfortable register.
Emotional direction
Decide whether the line is annoyed, smug, nervous, exhausted, or theatrical. A clear emotional intention gives the impression a shape that listeners can identify quickly.
If the first pack feels too difficult, move to the voice pack guide and choose shorter, cleaner, more familiar references.
Make every round easier to read
| Problem | Fast adjustment |
|---|---|
| The reference is unfamiliar | Choose a pack built around voices your group already knows. |
| Your take sounds flat | Pick one emotional word before you begin: furious, tired, delighted, suspicious. |
| The mic clips | Move back slightly or lower the system input level before recording again. |
| Friends want to join | Read the multiplayer guide before assuming the browser stage provides online rooms. |
On a phone or tablet, the surrounding page may resize correctly while the embedded game still depends on browser and microphone behavior. Check the mobile compatibility guide before planning a full session around one device.
First-round questions
Can I play without downloading anything?
Yes. The homepage provides a click-to-load single-player browser build. A compatible browser and microphone permission are still required.
Do I need a voice pack?
Voice packs provide the reference material that shapes a session. Start with material you recognize and review the pack source before loading community files.
Can friends play from different computers?
The browser entry on this site should not be treated as an online multiplayer lobby. See the multiplayer page for the difference between solo browser play, local formats, and remote workarounds.